4/11/2023 0 Comments Street fighter 4 special moveMore detailed Frame Data Table at bottom of page. Hozanto, EX Hozanto, Bushin GoraisenpujinĬlose MP, Close HP, Close HK, Target Combo Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit)Ĭrouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna OtoshiĬrouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick Ninja Sickle (DF + HK): Startup reduced to 9 frames from 11 frames.Ninja Sickle (DF + HK): Startup reduced to 7 frames from 9 frames recovery reduced to 12 frames from 13 frames pushback on block slightly reduced.Diagonal Jump MK: Hitbox slightly extended forward.Close LK: Attack recognition range reduced, less likely to activate beyond very close range.(New to Ultra SFIV Console Digital Release) Bushin Goraisenpujin (UC1): 2nd hit movement distance slightly increased, easier to use in combos.She also retains her Hooligan Combination which has seen. Her Spiral Arrow drill kick, Cannon Spike Dragon Punch-like kick and Cannon Strike dive kick have all returned and work in essentially the same manner as they have in the past. EX Bushin Senpukyaku: Hitbox slightly expanded so it is easier to pull in opponent start-up reduced to 2 frames from 4 frames Cammy’s special moves in Street Fighter 5 should feel very familiar to long-time Cammy players.Neck Flip: When performed out of an EX Run, now causes Soft Knockdown on air hit.Neck Flip: 1st hit Hitbox expanded downward.Sudden Stop: Recovery reduced to 16 frames from 17 frames.Hozanto: Hard version startup reduced to 28 frames from 30 frames.Target Combo: 2nd hit Hitbox expanded downward and horizontally.Crouch MP: Hitbox reduced upward, no longer can be effectively used as an anti-air.Stand HK: Hitbox expanded horizontally and upward startup reduced to 7 frames from 8 frames Active Frames increased to 5 frames from 3 frames recovery reduced to 15 frames from 16 frames.Stand LK: Hitbox slightly expanded upward startup reduced to 4 frames from 6 frames Active Frames increased to 3 frames from 2 frames recovery reduced to 8 frames from 9 frames.And that only makes Guy's mix-up game and odd style that much more effective. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. He took to the world of Street Fighting and it was there he learned of M. Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu.
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